
Unique Passive - Eyes of Pain: +15 Magic Penetration.Fixed damage effect not being properly reapplied on targets that already have it.Damage-over-time and multi-target spells no longer have reduced effect.Damage per second increased to 2% from 1.66%.RECIPE : Haunting Guise + Amplifying Tome + 980 gold ⇒ Haunting Guise + Blasting Wand + 650 gold.Pushing the power of Liandry's to be a more competitive purchase might see a resurgence in proc-focused mages. "While Liandry's was initially marketed as a high-health / low magic resistance shredder, its low ability power frequently held back a lot of mages.

Recipe now includes a Blasting Wand over Amp Tome. The item was named after LiaNdrY, the leader of unofficial Russian client development team.īUILD path : Haunting Guise + Blasting Wand + 750 goldĬost increased.If a player checks the "death recap" after dying, if they were dealt damage by Liandry's Torment, the damage from this item has no icon and is referred as "zephyrslamentburn".The item was originally going to be called "Zephyr's Lament", but was later changed to Liandry's Torment.The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.Sunfire Cape applies another stack of Madness, and benefits from the Madness 10% damage buff, but does not trigger Torment. While Madness' increased damage does not apply to true damage, it applies to most item actives and passive and to all rune based damage sources like.The increased damage from Madness stacks multiplicatively with other damage multipliers.Although Madness stacks can only be generated by damaging enemy champions, the increased damage applies to all types of enemies (champions, monsters, minions and towers).

Burn damage is increased to 2.5% against movement-impaired units. UNIQUE - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to second. UNIQUE - Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%)
